According to the story, which cites people familiar with Apple’s intentions, Apple had planned to debut the headgear in 2021 and sell it this year. The business originally planned to introduce the device at WWDC in June 2022, but this is now highly doubtful due to a variety of development concerns.
Apple AR/VR Headset
The headgear is believed to have overheating concerns, as well as camera and software issues. According to Bloomberg, the gadget is expected to include two processors, at least one of which will be comparable to the M1 Profound in the current MacBook Pro models. The thermal needs of this chip are thought to be the source of the overheating problems.
Earlier versions sought to address temperature difficulties by including an extra CPU unit that would wirelessly send data to the headset, but Sir Jony Ive allegedly rejected the idea. Apple is estimated to have roughly 2,000 workers working on their AR/VR headsets right now.
As a result of these development issues, Apple is currently contemplating postponing the headset’s release until late 2022 or 2023. Apple allegedly notified supply-chain partners that the gadget is unlikely to be deployed until 2023, but it is still reportedly pressing vendors to have devices ready by the end of 2022. LG Innotek’s cameras for the headgear are expected to go into production as early as the second quarter of this year.
The firm is now expected to focus on WWDC in 2023 on developing virtual and augmented reality apps to begin the device’s App Store. The headset itself is still supposed to run “rOS,” dubbed “Oak” internally.
iOS 16, called “Sydney” internally, will allegedly have built-in support for the headset to establish the framework for the gadget. According to Bloomberg, this implies that Apple “could conceivably preview technical components of the headgear or its software without exhibiting the entire gadget” during this year’s WWDC.
Apple has explored charging more than $2,000 for the gadget, which would be justified by the device’s superior display, processor, and audio technology when compared to competitors. It was originally anticipated to sell one headset per retail outlet every day, but the company’s most recent prediction to suppliers predicts sales of seven million to ten million headsets throughout its first year.